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Note to Newbies Session 1: What Makes A Good Character?

Gumball

Note to Newbies is a series about helping new players understand the

philosophy behind the basics of Dungeons & Dragons. In this first session, I

want to discuss what I feel is both the most fun and most intimidating

hurdle for new players to overcome: character creation.

Character creation is something that newcomers almost always overcomplicate.

They approach D&D with the mindset that they’re playing a video game,

shooting for the best stats and most optimal build choices. And while this

style of “min-max” character building isn’t necessarily wrong, I feel it goes

against the spirit of what D&D is about. D&D is not a game about having

the strongest build or the most points, or beating out your friends in

efficiency and performance. There is no “winning” D&D per se. Playing

D&D is like visiting a theme park. You can’t “Win” a theme park. Everyone

is just there to have fun together and make memories. And besides, thanks

to the prominent role luck has in D&D, any character with any stats can do

the basics and still be effective mechanically. Instead, a player’s focus

should be on telling the most interesting story they can, with the most

interesting character they can.


Useful Tools For Your Campaign:

https://amzn.to/4aoDA3a <---- DM Screen

https://amzn.to/4a2hSSO <---- Essentials Set

https://amzn.to/3TJsm3K <--- Xanathar's Guide to Everything

https://amzn.to/3PvnDA2 <--- Tasha's Cauldron of Everything




The core of all characters - and often the first step in making a character -

is rolling Ability Scores. On paper, the Ability Scores tell you what your

character is good or bad at. And often, having lower scores is seen as bad

or sub-optimal, and as a consequence the character is possibly thrown out

and remade. I argue that having low scores can be a good thing in its own

way. Low scores - just like high scores - offer different opportunities for role

play. Having a character who is physically weak and frail may not be as

good in a fight as one with superhuman strength and charm, but can be far

more interesting and compelling.


Useful Tools For Your Campaign:

https://amzn.to/4aoDA3a <---- DM Screen

https://amzn.to/4a2hSSO <---- Essentials Set

https://amzn.to/3TJsm3K <--- Xanathar's Guide to Everything

https://amzn.to/3PvnDA2 <--- Tasha's Cauldron of Everything




One of my most fun and fond D&D memories arose from playing a low

Intelligence character; a Dark Elf Barbarian named Boulder, who had an Int

score of 7. Boulder’s background was Outlander, and so he had the feature

“Wanderer”, which gave him perfect recollection of maps among other

things. One session, Boulder’s party had drawn a map in some dirt with a

stick, and Boulder - in his kind simplicity - thought it would be helpful to

bring the map along, and so he scooped up the scribbled dirt and threw it

into his pocket. This action was naturally met with disgruntled sighs and

forehead slaps. Later on, however, when the map was needed, Boulder

was able to pour the dirt out and perfectly recreate the map using his

background feature. This time, the entire table was struck with uproarious

laughter and impressed bewilderment.

My main point in all of this is to not see low scores and sub-optimal choices

as “bad”. See them as role play opportunities. See flaws as distinguishing

features that make your character unique. Find fun and creative ways of

rolling with those punches. That’s what makes your character interesting,

which makes them more fun for the whole table! And having fun is what

role playing games are all about.


Welcome to Dungeons & Dragons, Newbie.


-Gumball


Useful Tools For Your Campaign:

https://amzn.to/4aoDA3a <---- DM Screen

https://amzn.to/4a2hSSO <---- Essentials Set

https://amzn.to/3TJsm3K <--- Xanathar's Guide to Everything

https://amzn.to/3PvnDA2 <--- Tasha's Cauldron of Everything



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